Beta 11 had a minor cock-up in that i’d missed off the 3v3 line. I’ve also taken the oportunity to shift things around a bit, re-align stuff and generally do a lot of really picky small stuff that generally makes me feel a bit better. Except that upside down C22 that i’ve just spotted, D’oh!
Also, I now introduce 2 more members of the Super LED Blinkenator 2000 family
This one, you’ve kind of met before. It’s a small ‘clamp’ PCB, but it now splits into two parts. One ‘spacer / shim’ sits in-between the Clampy larger bit, the other, is the clampy larger bit.
When installed, it’ll look a little something like this…..
Blue is the Next PCB. Red is the tiny thin break-off ‘spacer’. Black is the Blinkenator.
The Red ‘shim’ part stops the yellow clamping PCB from getting too close to the Blinkenator when the screws and nuts are tightened.
That combination of PCB’s, copper balls, nuts & bolts provides a robust electrical contact to J15 – Without needing to solder. Yes, it’s a little fiddly – I’ll make some instructions.
Another Member – The Programminator
Now i’ve switched over to a SMT atmega chip, it needs programming. I’ve bought some of the important signals out to a PCI EXpress connector to make for me, at Bleugh.Biz headquarters to quickly program the on-board arduino and test some basic features.
I thinkn REV 2 of this board could be useful for general tinkering also, so i’ll probably do a limited run to sell if people really want them. I’ll send out a handful of REV1 of this board to the BETA testers, IF BETA12 works.
And, finally – a quick overview of the new layout and routing. I’m now confident enough in the design to use a copper pour for a much more professional finish!
I’ve now packed up 10 kits ready to be shipped and have emailed the first 10 people on the waiting list.
It’s been an expensive couple of months with the bad PCB’s and wrong arduinos, but, payday at the day job was two days ago, so i’ve already ordered enough additional parts to make everyone happy within a few weeks
I’ll work may way up through the waiting list and let you all know when I can finally make general stock available.
My New PCB’s will be here today! DHL shipping is expensive, but great when you need stuff quickly!
What this means – I should have general stock next week.
Timeline – I’ll get a test board built up this week. if that works, I’ll email out everyone who expressed an interest.
I’ll get everything kitted up through the week (time permitting) so I can get some posted this weekend.
The rest of the weekend will be spent kitting up everything I have so I can start selling again.
Sorry for the delay guys (and gals). Been a perfect storm of wrong components sent, big customs delays, non-functional PCB’s. I thought the ‘march’ timeline was generous and had plenty of padding in for worst case.
For general availability, i’ll be reviewing the price. Most things have gone up by over 20% in general (Brexit, Yaay), some have come down, and i’ve made some optimisations. These projects aren’t a get rich quick scheme for me, they’re just a way for me to get funds together to buy more tools and things to make more projects! It’s pretty much a cost neutral hobby 😛
One final update – Keycaps. I’ve started manufacturing and at the time of typing, I have sent out a few test items to kit owners. I’ll await some feedback before I can hit ‘go’ and make more.
Those are just some of the prints i’ve had to do to get to where I am now. This isn’t representative of the typical resin printing workflow. its generally a bit easier than this, BUT, I had to start from scratch, learning how to do everything, including stuff that hasn’t been done by others. AND I needed the base level print to be ‘perfect’ to avoid the need to paint them. There’s over 80 hours of actual printing time in this picture, on top of that, there’s the cleanup time, CAD time, setup time….these are the ‘successful’ failures, there’s almost as much again that i’ve binned due to total failures, where keycaps were unusuable for anything, not even experiments (as these ones have been used for). fortunatley most of those failures were caught early to avoid too much wasted resin….but when I get only 1 chance in the evenings on some days to quickly iterate, get the printer going, 1 failure can set me back a few days.
Anyways, now i’ve finalised everything……..
I’ve used an entire bottle of resin over the last couple of weeks making test manufacturing prints back to back to tune the process, changing nothing, just print, print, print… By that, I mean, it’s…
Remove Print, clean up
top up resin
Cure cleaned up print
repeat until bottle is empty
I’m now at about 70% success rate for good saleable keycaps. the other 20% have minor blotches or surface uniformity issues, so i’ll sell those discounted for those that are interested. I’m still getting about 1 in 1o that can’t be used in any way.
Good enough, and i’m sure i’ll get better as time goes on. Each print takes 6.5 hours – slow, but reliable and a 25uM layer height so about as good as it gets on resin printing for surface finish.
Each print also takes another 30 minutes or so to ‘turn around’ –
Remove from bed
set printer up again to print the next item
clean print (1 minute soak in IPA, then 5 minutes in ultrasonic bath then another couple of minutes under a warm running tap)
Dry Print – This is critical to good finishes. Some are taking up to 3 days, overnight in cardboard boxes near the radiator. I need to do a few checks in that time to ‘dab off’ excess moisture that leeches out of the print. Any moisture left on the tops of the keycaps alters the surface finish.
Cure print – this takes time also. I’ve found using UV lights (wash and cure station) warps the keys more often than not. Once the caps are dry, I leave them a couple of days in the conservatory. After that, i’ll blast them for a few minutes under UV light to finish the curing
Then it’s pack them up ready for posting!
And, Pack some up, ready for posting I have! I’ve done a mix of ‘on the supports’ and ‘loose in bags’ to see how these things go. I’ve posted a couple to myself via friends overseas to see if they survive!. once I know what i’m doing is working, I’ll make them available for sale!
8 sets of keycaps ready to go, waiting feedback from testers before I can ship!
Arduino’s are still stuck in Limbo. I received 50 incorrect ones a long while back, ordered another 50 and they’ve been stuck somewhere in the UK for a couple of weeks now. I did order 10 locally at about 2x the price I normally pay to work through some of the waiting list, but that exhaused my supply of PCB’s
So, I ordered back at the beginning of February some more PCB’s
They arrived yesterday, and, I quickly soldered one up to test, so I can start ‘kitting up’ the keyboard kits.
I may have discovered an issue with the way that i’m Using EASYEDA, which has recently shown up in an EASYEDA update….it could be a bug, or a behaviour change, but, it’s B0rked my PCB!
This will set back the kit availability a couple of weeks whilst I address it and get new boards made. I know what the issue is, I can re-create it and have a work around to order more PCB’s so it’s no major worry
Here’s the C64 Keybaord matrix that i’m using. I’ve always used number prefixes for the number keys. i.e. if it’s A, I’ve used the PREFIX A, 1, Prefix 1, etc , etc.
Something changed in EASYEDA a couple of months ago which now means that Prefixes with a single digit number now all seem to tie their nets together.
Here’s the resulting PCB – Note, the nets for the centre pins are all the same!
I didn’t spot this in the one that I just had made! and despite the thoroughly heroic efforts of the JLCPCB staff to fix a couple of cockups i’d made , I have to now trash this batch .
Ah well, off to learn a little more about EASYEDA, quite an expensive mistake though, but this shows why, when you make changes, testing is important.
You can imagine how amused I was when I discovered that EVERY key worked on my board, except the number keys, which only typed 0 or 9 !
In other news – I purchased one of these
An Ultrasonic Cleaner – Dual Frequency 28KHz and 40KHz. I’ll do another post about it later.
All i can say now is WOW – No need for the wash and cure station now! – this thing superbly and consistently cleans the prints, giving a good surface finish. Prior to this, it was impossible to get a good finish on every key, every time. Now, i’m 4 prints in , and 3 are perfect, 1 is crap due to over-cleaning! I’m dialled in and ready for production
My previous choice of Micro was mainly driven by attempting economies of scale and using the same one for the C64 Mini keyboard kit as this. Also, a desire to allow people to ‘program up’ their own Blinkenator board – The Atmega32u4 is a bit of an overkill for a handful of LED’s though. Importantly also, prices of arduinos have risen quite a bit since Brexit . Changing to a chip saves easily 60% in hardware costs over the soldered on Arduino, it also saves a handful of minutes in soldering!
It does introduce a little more complexity – I now need to figure out how to ICSP – In Circuit Serial Programmin works as i’ll need to burn an Arduino bootloader to each one.
I’ll also need to develop (or modify) a Programmer to allow a more day-day use of the device over UART to USB
Next step, port the Blinkenator to the 328p, test, if it works, Order Beta11
Oh, the Ball clamps are working superbly, just gotta be careful of feature creep on that clampinator board now!
oh, probably will look at swapping the JST connector footprints to SMT – would be nice if I can have just the
The mechanical, fitty holey type tolerance, not the other type of ‘oh, that’s annoying, but i’ll put up with it’ type….
Here’s the keyswitch fitting into the space bar. zoom in. we’re talking fractions of a millimeter fit, which I can achieve consistently and reliably! there’s about 0.1 mm available on the sides with the latches and about 0.2mm availavle on the longer sides. the extra really being there to allow some grace when placing the keycap on to fit it. less clearance means it’s a royal pain to get the switch located into the hole.
BUT, the keys don’t ‘latch’ into place on the switches. So, to try to address that (if it’s even possible) i’m now adding a small feature
This is the underside of one of the ‘F’ Keys. That small part in blue is a 0.1mm ridge sat about 0.8mm up from the bottom and 1mm from the top. I’m hoping that will be enough to latch the keys on, AND allow ease of fitting without breaking the keycaps. Everything else is done now, this is the only barrier to releasing. I’ll run off a print tomorrow to see how it works out. I’ll run off further prints with this sticking out even more if i need to
Happy chappy this morning. They finished printing last night, my draining widget worked a treat – I’ll put a quick GIF up soon.
But, forgot about them until a mad panic at close to 1AM remembering I’d left them on the printer. With these, you can’t as the resin in the concave surfaces will part set in the morning and cause an uneven surface.
So, quickly washed them in IPA, regretted it immediately as it was dirty. Did another wash in IPA to clean the resin and straight to the hot water tap and larger bowl with a brush to clean off the bits. I’ll strain out the bowl later.
Final tweak needed now is the amount of grip to the switches themselves, shrinkage is variable at the moment, can’t go too small or keycaps may break when putting on, can’t go too big or they’ll be too wobbly and fall off.
May need to go middle ground and require a tiny blob of something sticky in each keycap, I’ll know soon enough!
The final hurdle for ‘good enough’ for me now is the space bar.
Every key prints lovely, except the largest one……Take a look
I’ve gotten all the ‘hard stuff’ over and done with first, or so I thought. Life’s taught me to generally avoid going for the low hanging fruit first, save the easy stuff for later when you need a boost.
Well, no matter what i’ve done (so far) in 12 iterations, have I been able to get a good looking space bar.
Now this has become my sole focus and roadblock for a successful print
Turns out that this is a combination of quite a few variables, I’ll list a few and probably follow up another time with clicky links and research
Exposure times are wrong –
They could be , I’ve really just gone and shoved stuff in to print and hoped for the best with standard settings. I Have now tweaked up the settings a little bit to 2.2s per layer due to mixing pigment in, and have had no real failures. I’ve also increased the first layers exposure times to 30s, still seeing minor issues there
FEP tension is wrong
Not really, This is a brand new printer, i’ve had zero catastrophic failures and have been overly cautious monitoring (and catching) early delamination from the print bed issues – Three times now
Possibly. I’ve 3 types (all anycubic) and seeing the same on all 3
Possibly, lots of people have been reporting issues in cold climates, I use the printer in the conservatory and it’s sub 10 degrees C in there regularly
Low temperatures cause increased viscosity and warpage issues with fine features from the FEP pulling them through the thicker resin
Too low exposure times on fine edges cause resin to cure, but not as hard as it should. So, when the layer sets on the bed, when it’s pulled off the FEP, it warps as it’s soft. This, I believe is causing the sagging issues i’m seeing on that space bar – it’s printed upside down, so the supports hold the points up, and between the walls sag, like an electric line held between two pylons
Probaly waaay too many supports, but this way, each ‘sag’ will be between supports that are just 1mm apart.
I’ve also nearly doubled the wall thickness to about 1.8mm – from 1mm
Hopefully now, this is the last step, Colour’s good, CAD is good, Supports are good.
I’ve ordered 2 Litres of clear resin ready to go and have a colour that’s not exact, but close and, importantly , very easy to re-create
Resin8 Earthy Brown, 3 ‘blobs’ of the end of a lollypop stick to 100ml of resin. and Black, 1 blob.
– The Rich brown used previously was too red. I’ll experiment a little with more black when running off the final tests
Has some successes with varying mixes of pigments! Wifey demanded I do a bronze one.
Fine adjustments needed only now and it’ll be a wrap.
….problem is, fine adjustments’ll probably take another 80% of the total :-p
Now, gotta figure out how to get Arduinos quickly as 50 wrong ones just turned up and due to Chinese New Year my expedited (expensive) DHL delivery won’t leave for a couple of weeks, D’oh! Best laid plans….
Well, final furlong for the 3D printing part anyway! Next step, investigating colouring in
This’ll be a while away yet, but the REV4 PCB, has some new, experimental features that will possibly allow some extra functionality when used with stuff other than a C64 mini!
For the purposes of this kit though, the board is a little easier to solder due to slightly larger pads, I’ve also added silk screen ‘dots’ to the rear to show the only two pads you actually need to solder (or possibly one of the two if i’ve gone and goofed up the positioning! ).
I’ve removed the USB HELPER pads, these weren’t actually that useful
The other thing being added are pads that say ‘Joy’ – I’ve no idea if this will work, but my plan is to see if there’s any way to map the C64 Joystick onto the keyboard and then into a PC / MiSTer or other device with a USB socket. I’m putting these unpopulated pads on production boards as, now due to Brexit, it costs a fortune in customs fees and shipping for small orders of prototypes. I mayaswell order 50 boards which are tried and tested, with small mods on. If the mods don’t work, no loss – the boards still function just as sold.
If they work, AND i can develop the firmware, AND the software then it may add useful features for some people! But, my focus right now is getting the mini version perfect and not any extra features that require a lot of time for me to learn how to enable! If they’re ever enabled, i’ll probably spin them into a SMT only board so I can sell a ready assembled version for a little cheaper than the £60 i’m currently selling for
Also on this one, i’ve fixed the C64 header pin ordering to save people having to make an adaptor cable due to me swapping two columns and putting the rows in reverse!, D’oh!.
Couple of successful prints! Rev 6 – just binging in stuff and hoping it works.
Rev 7 – more scientific and better CAD – all letters are now 0.2mm wider and deeper. This tiny tweak shows spectacularly well just how big a difference small changes can make.
Still some more CAD to do but soo close to final now!
And, finally, the print itself. I’ve learned that supports are critical here. Lots of them!
There’s actually as much material here in the supports as there is in the keycaps, but if you scrimp a little and try to reduce the amount, check out the top left of the picture below. I lost the return key and a few smaller keys were taken with it.
This was a calculated ‘risk’ by leaving this section to just have the standard auto generated supports, every other area had super dense supports.
There will be a middle ground, which I’m working on as I’d like to offer these cheaply…less resin used = cheaper to make!
Also, note the rest of the supports. THey are SO EASY to remove. When I offer these keycaps for sale, again to reduce cost, I’ll probably leave them as you see here. Makes for more robust packing and if you decide to paint them, you already have them held down on a convenient stand!
If that prints, I can try adding black pigment to make it darker brown.
If it doesn’t, I can try using a CMYK mix of colours to make the correct Brown
Once I get that shade, I can try different resin bases to see what gives the best finish! Maybe clear + brown or white +CMYK will do the job!
I’ll be iterating the CAD model and the colouring at the same time!
Hopefully this new CAD model will fix the minor offset issues with the keyboard, shifting all the keys slightly to the right also allowing me to finally reveal a working test fit!
One small thing I picked up when test fitting my first attempt, I’d not perfectly centred the left shift key button and Return buttons on the PCB. It doesn’t matter in the grand scheme of things as hacking your own keycaps doesn’t need perfect alignment on the wider keys, only the 1 wide keys
Where it is annoying though is I can’t correct this error or any keycaps I make now won’t perfectly align on old keyboards! Heh, what’s 1/2mm between friends eh!
I’ve now run out of some components for the C64 Mini keyboard kit. More have been ordered, I’m just waiting on a last few people to send over payment and i’ll pause things for a few weeks until parts arrive.
I’m hoping that the delay also will help some focus to drive the keycap development and a feature change to the PCB
I have to say Thankyou to Perrifractic for reaching out and increasing the profile of this little kit, and that the response has been unexpected. This is a little hobby that I have in my spare time between juggling the bill-paying day job and the wife and kids, it gives me the pocket money to buy more gizmos to help develop these gizmos.
I ordered most of the ‘long lead time’ parts last week, so i’d expect it to now be mid-late february before I can sell more full kits.
Had to admit, the failure of the Beta 9 got to me a little bit. Took me a couple of days to take stock, stand back and think.
After much thinking, about life, being married, kids and generally having to work hard at a day job, remembering about that one time where that bloke ripped you off, Postulating how things can build up and get to you to the point where you just think that getting screwed and having your balls in a vice would be more preferable………..
You can come to yet another epiphany!….Screw it and put the Balls, in a vice.
I present to you……..The precursor to the release candidate for the production version….Err
D’oh!, Blinkenator Beta 9 board arrived. Powers up just fine and works ok too
BUT….I Can’t seem to get quite enough clamping force with the balls between the PCB’s to get a reliable I2c connection.
Surprisingly, as the power is closer to the edge of the connector, it powers up reliably, 100% of the time! the I2c is right at the centre where the most flex is, so makes the least contact……
If I really press hard, it works a treat.
Couple of possible options open now
1 – Something very stiff jammed inside and use the case itself to press against the board (I don’t like this)
2 – Some other, softer conductive metal thing
3 – yet another redesign (TM) – I have some ideas, but i’m concerned at the spring forces required to obtain a contact
4- give up on a ‘solderless’ design. – I’m trying hard to not alienate a bunch of people by requiring soldering, but at some point I may need to call it quits. With the new VAT rules kicking in, more parcels are being charged VAT and handling…prototyping has gone up by 25%!
Just a quick update to say I’m still working on it
They’re a “100Pcs A28 Tactile Push Button Switch Cap 6*5.1mm Applies to 5.8*5.8 7*7 8*8 8.5*8.5 Self-Locking Switch Button Cap”
And, judge for yourself……
Well, it’s more comfortable than nothing, and certainly opens up some options for unusual keyboards in the future 😛
yes, it’s not perfect, BUT for £1.68 you can have non painful pokey bits and actually do a reasonable job of typing on basic
or, splash out £3.36 and go for a dual colour like I did 😛
BONUS PRIZE TIME………………..[edit, grabbed by someone! ]
THE first person to order a kit and mention that they want these keycaps, I’ll chuck in a set of grey/black ones as pictured for nothing – I purchased enough to do properly do 2.5 keyboards, or 3 if you don’t mind a mix / match of black and grey!
Note, if you’re ordering your own keycaps off aliexpress, the internal dimension is key here, they fit, you can go a little smaller
the absolute maximum external dimension is 9mm, this leaves about 0.48mm clearance between keycaps.
That’s right, A few of you found me from Mr Perri Fractic’s channel on Youtube
There’ll be a little more coming up i’ve been told!
Highly recommend if you like anything slightly retro, give his channel a watch, superb production quality to it, great sense of humour and , generally seems to be a lovely chap that really brings out your inner childhood enthusiams for these weird old gadgets that a lot of us love.
Also, he’s getting close to 100,000 subscribers, so definitely is doing something right
Most people would say this was caused by an over excited person, whom, upon waking early and discovering the complete print decided to not follow the correct drying / washing procedures in order to get it finished quickly!
I, err, disagree…
Either way, I now have a firm grasp of changes needed to the CAD model and also the supports needed in the slicer.
Those changes are fairly substantial, so I expect it’ll be a little while for my next update, happy to document them also if anyone’s interested.
After quite some nervous trepidation, I finally shoved some resin into the printer and achieved my first ever resin print.
And, amazingly, some stuff worked! Significantly more than I’d expected to work actually.
I’ve been quite ‘scared’ of actually starting a print, I‘ve read too much about toxicity and fumes, which aren’t things you want with two young kids.
Well, I spent a couple of hours doing some final reading, and setting up on the dining room table. Levelled the bed, levelled it again. Shoved in the resin and…a Spectacular success for me!
I know the print failed mainly due to poor supports, some text is also too fine. Both were concerns with the cad and the slicer and easily fixed 🙂 there’s probably a dozen other issues I’ve not found yet also (it’s been 30 minutes since I wash and cured them fresh off the printer)
Next step, iterating, optimising . It could be done in a few weeks at print 3, it could be print 10 and take a few months , but now I’m over the first hurdle, onwards and upwards!!
It’s going to be a while yet, but I’ve finally fixed some long standing issues with the keyboard model i’ve been building in Fusion360
The main issue was a badly created model!. I’ve junked quite a lot and started back prior to when some odd dependencies crept in and really put some roadblocks on scaling things correctly and adding finishing touches.
But, it’s been worth it
That previous picture is the underside of the Keyboard – Those holes in the keys are 2.2 x 2.8 holes. it’s a first run at fitting the key switches into the keycaps. a lot more iteration needed to hollow it out a little and create some form of inbuilt snap-fit with stress relief, but…it’s a start!
The silver / grey keys over on the left are the ‘parent’ keys
If I make an update to the curves or size of a parent key – it rolls out to all the same sized keys in its row
if I need to iterate the hole size for the key switches, I simply change a few parameters for the hole size and it rolls out to all the keys in one go.
I’ve taken so long to develop it parametrically as it’ll now be so much quicker to iterate
and, here’s a new render!……..going to spend the next few weeks iterating, and hopefully over Christmas , fire up the resin 3D printer for the first time!
Been a busy few weeks here at Bleugh.Biz industries, working ridiculous hours at my day job, keeping kids from murdering each other during the evenings……But, i’ve been getting some good tinkering time in.
Some very good progress has been made! – and this is the board that’ll hopefully, finally, once and forever physically fit perfectly
Some Notable changes
Balls! – A revised J15 connection method that’ll provide a simple and very robust connection method
Spacings – The holes for the LED inserts have been altered a little to allow easier assembly. It’s still mildly fiddly but easy enough.
Fixtures – The J15 are has now two horizontal slices cut into it – this provides a spring mechanism for the balls. it helps to PCB distortion locally without warping all of the board from Next PCB to inserts
Holes – The whole board is now held with press fit type connection. The two screws holding the Next PCB are removed and replaced with two new ones. this holds the Blinkenator board to the next PCB and the Next PCB to the case. The two holes for the screws have been changed to 5mm!
Positions – The JST style connectors have been re-located and changed from Right angle to Vertical. Now the board’s mounted above the next board there’s plenty of space underneath. The path from the Arduino USB connector is now also free so you can tuck a cable into the board permanently
LED’s – Moar Bling! Each insert location now has a LED colour on the main board. No real purpose other than to look great and provide the end users with some assurance that the board is powered up when they do their first tests with a USB cable outside of the Next
ESP-01 – CPU_RST has been changed to a JST style connector to make ease of fitting. This whole feature is still highly experimental and may not make it into final production (if it doesn’t work, there’d be no point!)
Inserts – There’s now a 0.56mm gap between the jumpers – to fit a 0.6mm wide PCB!. makes a nice snug fit. and easy also to work with – simply trial fit once when you receive your board, that’ll loosen them up. remove and re-fit into the Next
Jumpers – Lots of experimental jumpers! GPIO to arduino, TX/RX to arduino, DB+ integration enabling / passthrough…….and some secret sauce also
THICKNESS – The board’s back to a phat 1.6mm thick. this provides significant stability to the jumpers that hold the inserts in place. Much easier to repeatedly get them soldered straight when assembling
Components – The whole board’s been rationalised for component price – and where possible using @JLCPCB’s BASIC library – that saves quite some amount in production prices as non Basic items incurr an engineering fee per component. Previously 3/4 the components were Extended, now 3/4 are Basic!
Silkscreen – Tidied up and made a bit more slick……..
I’m sure there’s a few more changes i’ve missed, but that’s the important stuff.
Where from here……….IF this last board plugs in, fits well, i’ll be sending out to the key Dev team. I can then kick back, relax a little and start again playing with the software side of things, Both Next side and Arduino side!.
I’ll eventually also need to consider switching over the whole board to SMT, or as much as possible. I’m not that daunted by this as there’s quite a number of ways this can be achieved, including just putting the 32U4 straight on-board, or considering changing the micro type entirely. After all, the main reason i’m using a 32u4 is that it’s cheap, Arduino compatible, has USB built in. All those things give a great ‘dev board’ capability that people can use to simply plug in and tweak!