It’s going to be a while yet, but I’ve finally fixed some long standing issues with the keyboard model i’ve been building in Fusion360
The main issue was a badly created model!. I’ve junked quite a lot and started back prior to when some odd dependencies crept in and really put some roadblocks on scaling things correctly and adding finishing touches.
But, it’s been worth it
That previous picture is the underside of the Keyboard – Those holes in the keys are 2.2 x 2.8 holes. it’s a first run at fitting the key switches into the keycaps. a lot more iteration needed to hollow it out a little and create some form of inbuilt snap-fit with stress relief, but…it’s a start!
The silver / grey keys over on the left are the ‘parent’ keys
If I make an update to the curves or size of a parent key – it rolls out to all the same sized keys in its row
if I need to iterate the hole size for the key switches, I simply change a few parameters for the hole size and it rolls out to all the keys in one go.
I’ve taken so long to develop it parametrically as it’ll now be so much quicker to iterate
and, here’s a new render!……..going to spend the next few weeks iterating, and hopefully over Christmas , fire up the resin 3D printer for the first time!